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Suspension analysis poll
| Author | Comment | |||
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J Block |
Suspension analysis poll |
Lead | ||
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If you had a computer application for suspension analysis, what would you want to get in the way of output?
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Brownslane.diasio |
My Needs | #1 | ||
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Roll centres, full suspension travel including roll
Roll axis Scrub Ackerman Dive / Anti-dive Squat Bump steer And, of course, a dynamic relationship map....ie, when I change one thing what happens to the others. Oh ya, don't give me just numbers...I'm a visual learner and need a graphic reperesentation. I'm on a conference call, and this is all I can think about right now... Tom |
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David Arken |
#2 | |||
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William Michell's WinGeo3
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CGDynamics |
Tire Data? | #3 | ||
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Does anyone here have tire data to help direct suspension design?
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questcars |
SDP Poll | #4 | ||
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Claude Roulle's Optimum K with Vehicle Dynamics and Tire Data Fitting modules at 1/10 of it's price.
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ted james |
Optimum K | #5 | ||
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I think you have the price wrong. Basic software is $1695, the tire module and vehicle dynamics are being worked on and will add to the price.
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questcars |
Cost | #6 | ||
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I have heard that Optimum K with the addition of dynamics and tire modeling will be in the $20k range when released.
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David Ferguson |
#7 | |||
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I would like to see software that takes an existing suspension, performs the analysis to determine roll centers, cambers curves, etc. Then given a goal, (like
such as make the roll center X, limit the camber change to Y) and a set of constraints on one or more of the pickup points (like change by just ?" in just
this axis), have the software find a solution to achieve the goal.
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dpalatov |
#8 | |||
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for geometry i just use a parametric sketch in solidworks, it doesn't hold your hand but if you know what you're looking for it's easy and useful.
for those on a budget, the old cardboard model with push pins and protractor can work just as well. the real question is, what characteristics do we want?
what is the 'correct' camber curve? analysis will give you numbers (or even pictures) but what do they really mean on track? surely after all these
decades of development, if there was one 'right' way to do it, everyone would be doing it by now?
yes, i know there are many opinions to the contrary but i have to wonder if with 1/4" travel typical of aero cars the geometry really matters much. shock and spring performance definitely matters (yes, even with almost no travel). tire pressures, camber and toe definitely matter. the rest... i'm not convinced. of course it is possible to grossly screw it up but barring that, within a reasonable range of setups, i would think the differences would be down to working with (or around) the quirks of a particular chassis rather than anything so fundmentally theoretical that software would be of much help. i've had some second-hand insight into how F1 guys do it and if i understand correctly they're basically just guessing, too, albeit on a much bigger budget. else every team would have the setup totally nailed for every race - they have the desire and the budget and they've been at it for a long time. i was fortunate enough to have one of my cars modeled in a racing sim and i can tell you that the 'driver-in-the-loop' simulation is by far the most valuable because you can tell what effect geometry changes have on how a car feels and performs. you can spin on corner entry and then go back and look at what the tire forces, slip angles, actual camber and many other things are at any millisecond. unfortunately due to the nature of the development and various business considerations i still don't have a setup where i can tweak a car and then drive it in the sim. there is an open-source race sim initiative that i hope goes forward and maybe that will give the necessary capabilities. so basically what i'd like to see is a driving sim that is accurate enough (there are several) and accessible/open enough (there are none that i know of) to let us tweak geometry, settings, etc and then run cars on actual tracks to see how the changes work. yes, it is possible to tweak r-factor and with a lot more effort lfs, but right now it requires the level of computer skill and effort that makes it prohibitive for most. and even then, without fully understanding the assumptions made in the physics model, the results are rather indeterminate. i did get some good correlation between the sim and real life to the extent i was able to test it, so it it is encouraging.... especially on weird cars like my own |
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dpalatov |
here are a couple links: | #9 | ||
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DMSentra.oregonregionscca |
#10 | |||
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Is Suspension Analyzer way to basic to be of any service?
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Add Reply
- 2010 Races
- General Discussion
- IMSA Lites
- Vintage: H Modified
- Getting Started
- Driving Techniques
- Aerodynamics
- Car Building
- Engine, Carburation, EFI, Oiling
- Rules Discussion
- Suspension, Tires, Wheels
- Other Technical Discussion
- For Sale: Cars
- For Sale: Engines & engine parts
- For Sale: Misc. Parts, Trailers, . . .
- Wanted: Cars & Parts
- Links, HOW TOs?, Reference info.
- Sold Items, (kept for reference)
- 2009 Races
- 2008 Races
- 2007 Races
- 2006 Races
- 2005 Races
- 2000 - 2004 Race Results (read only)
- Weight Debate























